(L) 2008-2010 GPLv2 anx, flyc0r - hakt0r

Changelog
+anx: feature session, hyperspace
-new: if you land on wormholes you will initiate a jump
-bug: doesnt work yet, but getting close
+anx: major buxfix session
-bug: turn your ship to see stars initially :> wontfixnow
-bug: turns out flash sockets suck, dropping flash for the common good
-fix: WebSockets implemented, fixed
-fix: rtserver code fixed
+anx: fs cleanup session
-del: got rid of old files, moved to nuu-contrib
+anx js cleanup session
-del: all html-sprite-engine-stuff remove in favour of html5 canvas
-fix: a lot of depending code removed
+bug: introduced alot of dependency bug... strightened mots of them out
+anx: mayor feature session
-new: landing now stops ship, position is saved
-new: outfits can be equipped to your ship trough the inventory screen
-new: target another player and press D when you're over him, you'll dock!
-new: weapon slots can now be changed for pri and sec, Q/A/W/S
-bug: dont work perfectly
-fix: alot of simulation data now comes from modifiers
-bug: as a result of that ship wihout accel or deccel outfits are pretty messed up right now
+log started

Milestone 1 lee "apollo" adama (0.2)
- fix stellars       [x] anx # 
- flight             [x] anx # needs client interpolation
- tractorbeam        [-] anx # trough docking
- disabling 'loot'   [ ] anx # yay pirates, arrr
- combat             [x] anx # getting better, websockets seem to lag a bit more then flash...
- landing            [x] anx # now with stopping
  - shops            [-] fly # 
  - res trade        [ ] fly # 
- p2p docking        [x] anx # kinda
  - trade            [ ] anx #
- weapon types       [-] anx # ray, rocket, mine missing but you can buy them
                             # also fix spritesurface.js in respect to accel, deccel, etc.
- missons            [ ] fly # simple mission system with waypoints and objectives.
                             # (also "textonly" missions). 
- beacons            [-] anx # willmove to html5
- messaging          [ ] fly #
- spreading          [-] anx # means connecting systems on different servers
# maybe ##########################################
- mining             [ ] fly # 
- sound              [-] anx # flash sound will be dropped in favour of html5
- send money,items   [ ] fly #

Milestone 2 william "old man" adama (0.6), gettin' social
- zoning             [ ] anx # scaling, multiple servers run one system
- skills             [ ]     # yeah...
- multiusership      [-]     # p2p docking (->ms1?)
  - interior         [ ]
  - cannons          [ ]
  - fighterbay       [ ] 
- misson awards      [ ]    # solving some missions can permanently effect stuff 
- guilds             [ ]     
- Families           [ ]     #dynamic; random; by name etc.
- Audio Messaging    [ ]     #

Milestone 3 gaius "cylon love" baltar (0.9)
- npc ships          [ ]     # 
- game master tools  [ ]     # narrate storys using the mission system
                             # involving npc ships etc.
- Dynamic Missions   [ ]     # "simple" missions e.g. harvesting, escort etc. are
                             # being generated dynamically with different names etc.
- Alien Names        [ ] fly # text-system that generates alien names
                             # by syllables provided in the db.
- NPC Fractions      [ ]     # players can join npc fractions (i.e. local police force),
                             # work for them etc.(should permanently change the particular
                             # fractions strength).

Milestone 4 brendan "hot dog" constanza (1.0)

fuel

energy

shield

armor

Std. Class Phaser

Dumb Rocket

No target.
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