(L) 2008-2010 GPLv2 anx, flyc0r - hakt0r |
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Changelog
+anx: feature session, hyperspace
-new: if you land on wormholes you will initiate a jump
-bug: doesnt work yet, but getting close
+anx: major buxfix session
-bug: turn your ship to see stars initially :> wontfixnow
-bug: turns out flash sockets suck, dropping flash for the common good
-fix: WebSockets implemented, fixed
-fix: rtserver code fixed
+anx: fs cleanup session
-del: got rid of old files, moved to nuu-contrib
+anx js cleanup session
-del: all html-sprite-engine-stuff remove in favour of html5 canvas
-fix: a lot of depending code removed
+bug: introduced alot of dependency bug... strightened mots of them out
+anx: mayor feature session
-new: landing now stops ship, position is saved
-new: outfits can be equipped to your ship trough the inventory screen
-new: target another player and press D when you're over him, you'll dock!
-new: weapon slots can now be changed for pri and sec, Q/A/W/S
-bug: dont work perfectly
-fix: alot of simulation data now comes from modifiers
-bug: as a result of that ship wihout accel or deccel outfits are pretty messed up right now
+log started
Milestone 1 lee "apollo" adama (0.2)
- fix stellars [x] anx #
- flight [x] anx # needs client interpolation
- tractorbeam [-] anx # trough docking
- disabling 'loot' [ ] anx # yay pirates, arrr
- combat [x] anx # getting better, websockets seem to lag a bit more then flash...
- landing [x] anx # now with stopping
- shops [-] fly #
- res trade [ ] fly #
- p2p docking [x] anx # kinda
- trade [ ] anx #
- weapon types [-] anx # ray, rocket, mine missing but you can buy them
# also fix spritesurface.js in respect to accel, deccel, etc.
- missons [ ] fly # simple mission system with waypoints and objectives.
# (also "textonly" missions).
- beacons [-] anx # willmove to html5
- messaging [ ] fly #
- spreading [-] anx # means connecting systems on different servers
# maybe ##########################################
- mining [ ] fly #
- sound [-] anx # flash sound will be dropped in favour of html5
- send money,items [ ] fly #
Milestone 2 william "old man" adama (0.6), gettin' social
- zoning [ ] anx # scaling, multiple servers run one system
- skills [ ] # yeah...
- multiusership [-] # p2p docking (->ms1?)
- interior [ ]
- cannons [ ]
- fighterbay [ ]
- misson awards [ ] # solving some missions can permanently effect stuff
- guilds [ ]
- Families [ ] #dynamic; random; by name etc.
- Audio Messaging [ ] #
Milestone 3 gaius "cylon love" baltar (0.9)
- npc ships [ ] #
- game master tools [ ] # narrate storys using the mission system
# involving npc ships etc.
- Dynamic Missions [ ] # "simple" missions e.g. harvesting, escort etc. are
# being generated dynamically with different names etc.
- Alien Names [ ] fly # text-system that generates alien names
# by syllables provided in the db.
- NPC Fractions [ ] # players can join npc fractions (i.e. local police force),
# work for them etc.(should permanently change the particular
# fractions strength).
Milestone 4 brendan "hot dog" constanza (1.0)
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fuel
energy
shield
armor